However the person carrying the object cannot attack but can counter while others on your team are attackers or responsible for clearing a path for the object holder. Or a mode where you have to move an object to some locale on the map but each player can only carry the object so far before the next player must carry the object like a relay. If you incorrectly mark and assassinate the wrong target you have to fight it out until your comrades come to back you up or you kill all your targets to help out your pals. All players have to correctly identify and assassinate a target within moments of each other and then fight their way back to a central location where they battle it out together against a couple of waves of guards. coordinated assassination mode would be a good idea for multiplayer in AC2.
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